POV-Ray : Newsgroups : povray.binaries.images : Boardgame (53kb) : Re: Boardgame (53kb) Server Time
13 Aug 2024 09:35:41 EDT (-0400)
  Re: Boardgame (53kb)  
From: Tyler Eaves
Date: 10 Apr 2003 21:11:47
Message: <3e961652@news.povray.org>
Daniel Nilsson wrote:

> I had nothing to do this evening so I played a little with POV-ray. I
> wanted to do a small scene and my roommate was playing this online
> boardgame ("luffarschack" in swedish, almost the same as gomoku I think)
> so I ended up with this.
> I started with clear glass pieces but added scattering media with scaled
> bozo density to make it look like quartz. The black pieces use almost the
> same media plus an additional absorbing one with the inverse density of
> the first.
> The pieces are slow to render. What media sampling settings are good with
> these kind of things? I have left all at the default for now.
> The board is just a box with subtracted cylinders and T_Wood1. It needs
> some more work.
> The environment is just a sky sphere from skies.inc.
> Comments & criticism are welcome.
> 
> Bonus question: What is whites next move?
> 
> --
> Daniel Nilsson

It'd probably be possible to get much the same kinda effect WITHOUT using
media, especially at that kinda scale.


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